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Avenger

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The Avenger was our first game system. The first game offered with the machines was Duke Nukem software. The pod, cabinet, and Head Mounted Display are original design, while the software, tracker, and internal electronics are upgraded. Unreal Tournament, Nerf Arena Blast, and Virtual Knight are also featured on this system.

The Avenger game system is a flexible addition to any game room. It is network capable and features real time tracking and immersive game play.

The Avenger game system draws no more current than a standard computer system (with a TV).

 
Unpacking System:
Your Avenger system consists of several major components.

Metal base (Octagon)
(4) Hand Rails
Equipment Cabinet
TV Stand
TV

Additional loose parts are:
Keys
(8) Mounting bolts for rails
(4) Mounting bolts for TV stand
(2) Wing nuts for cabinet
Instruction Manual

Unwrap your system and remove the equipment cabinet.

The equipment cabinet can be run independently from the rest of the system.

Unlock the top latch above the bill acceptor. Raise the hood on the cabinet.

Please remember how the HMD and the Handgrip and cables are stored as this is the same position these items should be returned to if the system is not in use.

Open the back large door access panel. Pull the computer forward carefully. Look under the bill acceptor and make sure the power supplies are plugged into the power strip. Make sure all the cables are plugged into the back of the computer. Make sure the power connector to the tracker is plugged in. Slide the computer back and close the back door.

In the bottom of the cabinet on the back you will see two access holes on either side. Slide your finger in the hole and push down the bottom back access panel. It is hinged on the bottom.

Inside the panel you will find two cables:

Three wire RCA cable (for TV)
AC Power Cable

Push both wires through either side hole and close the bottom access panel. Plug in the unit.

Remove the TV from its box and plug in the RCA cables to the back of the TV and the power cord into the wall outlet.

Turn on the game system by flipping the power switch on the side of the cabinet.

When the system first receives power you will hear the bill acceptor reset with a clunk.

The computer will take approximately two minutes to completely power up.

Once the system is fully up, you will see the configuration screen countdown. Let it countdown normally until the game enters its attract loop.

Once the game is in the attract loop, look on top of the Head Mounted Display at the small plastic motion tracker. Push and hold the reset button down for 10 seconds. This will initialize the tracker to its new magnetic surroundings. If the side power switch and not the wall outlet power the equipment cabinet down, the tracker will retain its settings. Otherwise the tracker could drift and need resetting.

Open the front access panel.

Inside you will see a manual credit switch.

Push the switch the number of times listed below, waiting a second between pushes for the machine to register the credits.

Credit Count Setting

Once the credit count is reached the machine will begin its instruction loop. Follow the instructions and don the HMD.

Push the Start button for the game to begin. The game will take between 20 to 30 seconds to initialize.

You will be dropped into the “Fractal” game arena. Squeeze the fire button on the Handgrip to begin the game. If you are killed, keep your head level when you squeeze the fire button to regenerate, this will be the base position the tracker will start you out in.

Look around to make sure the tracker is functioning properly. Look through each eyepiece to make sure there is an image on each screen. You should hear sound through both headphone speakers.

Push each of the buttons on the handgrip to make sure they work.

The Handgrip controls are:
Trigger – Fire button
Left thumb button – Alternate fire button
Middle thumb joystick – Move forward, back, strafe left and strafe right.
Right thumb button – Change Weapon
Middle finger button – Jump
Lowest finger button – Duck

When the game times down to the full:

(3) Minutes of play.

Immediately following the game exit will be a still screen of the current score.

The game will then return to the attract loop, ready for another play.

Test the bill acceptor by inserting the number of bills required to play. The credit count will increment by one each time a bill is inserted.
 
Configuration Screen:
Unlock the back access panel (the big door on the back of the equipment cabinet) the keyboard should be sitting on top of the computer.

Restart the game.

When you see the configuration screen come up enter the password.

Your game system password is preset to “avenger” (without the quotes.) You must enter the password and press ENTER before the countdown reaches 0.

Once you reach the configuration menu you can change the password, change the duration of game play, change the credit count (0 for free play) and change the level. Push the tab key to move between selections.

To change a selection, push the backspace key to erase the previous entry and type in a new value. It is recommended that you don’t enter more than 5 minutes of play per game.

If you have purchased more than one game system, you can network them together by pushing the space bar. This will enable the “Net” button on the console. If you are playing in single player mode leave the box unchecked.

When the configuration menu is completed push ENTER to update the settings to the game system.
 
Assembling the System:
Place the equipment cabinet against a wall near a power outlet. Lay the metal octagon base with the square cutout facing the equipment cabinet.

Insert the four arm rails into the base. The two with hinges go to the front as these are the gates.

Secure the arm rails with two bolts each.

Tilt the equipment cabinet back a little and slide the base underneath it. There are two bolts extending from the square cutout section. Slide these bolts into the two holes on the front of the equipment cabinet.

Mount the cabinet to the base using the two wing nuts provided.

Attach the TV stand to either side of the base with the four small bolts.

Loosen the mounting bracket on the TV stand with a hex wrench. Slide the TV into the bracket and hold the mount tightly against the top of the TV while tightening the bracket. The center of balance of the TV must be over the center of the pole. Usually the center of balance is 3 to 4 inches away from the screen.

Hook up the RCA cables to the video and audio in on the back of the TV.

Yellow is video, red is right audio, and white is left audio.
 
Game Operation:
The start button is for single game play. The net button is only used when there are more than one Avenger games hooked together. The net button will allow more than one human player to be present in the arena at a time.

Look in the direction you want to shoot. Your head controls your aiming. Place the cross hairs on the opposing player and press the fire button. Players will move quickly around you so be sure to turn all the way around and look behind you often.

The alternate fire button is the first thumb button on the left. It allows your weapon to be fired in a unique way. Sometimes in the case of the blue shock rifle, you can fire an orb from the alternate fire button and then fire a blast to explode the orb.

The direction thumb joystick controls the walking direction of the player.

The change weapon button changes the weapon to the next available selection. If you pick up a weapon, it will automatically become your current weapon.

The jump and duck buttons are located on the finger grip.

White boxes marked with a cross are health packs. If you are running low on health, walk across one of these packs to increase your health.

Walk across weapons or ammo to pick them up.

The shield belt appears from time to time in the middle of the arena. Grab this belt before the other players and it will give you additional protection from blasts.

Be careful walking across the middle of the arena, the trap door can open and you might fall through.

To open the trap door, shoot the arrows around the center of the arena floor.

You can safely jump from the second level to the first without incurring injury.
If you get killed, keep your head level and pull the fire button to regenerate.

Your score consists of two items, frags and kills. Frags are the number of kills you have made and kills are the number of times you have died.

The player with the highest number of frags is the winner at the end of the time limit.

Your name will be VR_Player1 or 2 and so on.
 
Bill acceptor:
Unlock the bill acceptor door with the key. There is a cartridge, which contains the dollar bills. Push the two bent wire finger grips in to unlock the cartridge from the acceptor. Un hinge the bottom of the cartridge and remove it. Open the bottom flap of the cartridge and remove the bills. Close the flap, re-hook the hinge on the bottom of the cartridge and push the cartridge back into its locked position. Close the acceptor door and lock it.
 
Game Counter:
There is a software game counter that is displayed on the lower right hand corner of the TV screen during the attraction loop. Use this number to count the number of games played.
 
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